Activities done at IES Playamar (Spain)
On this page you will find a summary of the activities that have been carried out within our Erasmus + project EMSL at IES Playamar.
If you wish, you can learn more about the project in Spanish.
A group of students and teachers from the Leonard De Vinci High School visit the Playamar High School. During the week several activities took place, among which we can highlight the following:
Talks to the students of IES Playamar about the French educational system, new methodologies in the classroom and the company created during our Erasmus+ project by the French team.
The press is talking about the results of the project
A journalist from the newspaper “MálagaHoy” conducted an interview with the Spanish participants of the project about the final results. In particular on the Crush board game.
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Crush, the main final product created by the Spanish Team
The students of IES Playamar (Torremolinos) have created a company named Crush. This enterprise’s main objective is the creation of educational resources to promote equality between men and women and respect for diversity. These materials are designed to be used in primary schools or by any person or group that works in the education of the youngest.
Noteworthy among the products offered by this company is the “Crush” board game, the original creation of this team.
The final version of this game is available from the summer of 2019. The first reactions to Crush have exceeded the expectations of its creators:
Crush was presented at the “International Game Festival” in Cordoba in October 2019. The public of this festival showed great interest in the game, asking on numerous occasions that it be available for purchase.
The Ministry of Education of Andalusia recognized the importance of the game by selecting IES Playamar as an example of good practice in coeducation to participate in the “I Encuentro Aulas Violetas Andalucía” on 25 November 2019. The director general of Attention to Diversity, Participation and School Coexistence, Daniel Bermudez, showed great interest in the game during this day.
“I Encuentro Aulas Violetas Andalucía”
Crush was presented at the “I Encuentro Aulas Violetas Andalucía”. With this board game children, while playing, can understand that gender does not determine professional skills or opportunities.
We reflect in the following paragraphs part of the presentation made by the students of IES Playamar.
“We know that we can put an end to male chauvinistic behaviour and gender-based violence, that’s why:
Our story begins in the not-too-distant future, where humanity has overcome gender-based and other discriminatory behaviours.
It was discovered that these behaviours were not innate to the human being, they were a consequence of a virus. Moreover, this virus has a cure.
We know that it is necessary to work permanently to maintain each advance in the field of coeducation:
The vaccine against the “intolerantus” virus only leaves it dormant for 50 years, a period after which a team of humans, aliens and hybrid characters must travel to bring to Earth the plant from which the vaccine is created.
We know that it is necessary to work as a team, to fight for the same objective, to unify effort, for that:
Our game is a collaborative game, all players work for the same goal, either we all win or we all lose.
We know that men and women can work the same professions and that we have to eliminate stereotypes:
At the beginning of the game, when each player creates his character, he is randomly dealt three cards:
– Head: that will determine your race and gender.
– Body: that will inform about its profession.
– Legs: that will give us information about their race. Those that will allow us to have hybrid characters (half human, half alien).
In this way the children will understand that the profession they perform should not be conditioned by their gender.
We know that the day we achieve effective equality between men and women, that day we will have ended gender-based violence.
International Gaming Fair in Córdoba
Crush was presented in October 2019 at the International Gaming Fair in Cordoba.
Learn more about how this project has developed since its beginnings.
Students’ selection process
The students who wanted to participate in the project presented a video explaining how the project could enrich their lives and what they could bring to our project.
In this video you can watch some fragments of the submitted videos.
The project logo selection process was divided into two steps. First, each school chose the two best logos presented in that centre. Then, the eight selected logos were published in our TwinSpace and a vote was opened to choose the best one of them. All countries had the same number of votes and voting was carried out online to encourage the use of new technologies. The process was published in our TwinSpace. At IES Playamar the members of the Art department included this activity as part of their lessons. All students at the school were invited to take part in this activity.
Students were registered in the TwinSpace of the project and received training on the use of the platform. Students easily became familiar with the use of the platform. We observed a high degree of motivation among the students towards the idea of getting in touch with the students from the other schools involved in the project.
EMSL Erasmus+ project visited several primary schools at Torremolinos
We visited the three primary schools related to our school to inform about our Erasmus + project. In each visit students of the project who had studied at these elementary schools were the ones explaining about the project. The dates of the visits were the following: • February 7: Benyamina Primary School • February 8: Atenea Primary School • February 12: Albaida Primary School
On February 22, 2018 a training workshop was held on the different legal forms that a business can have. The speaker was Ms Ana Gallardo from “Andalucía Emprende”, an official body dependent on the Regional Government of Andalusia (Junta de Andalucía) and tasked with the promotion of entrepreneurship.
Learning how to create a board game to help kids learn about diversity
The Spanish team decided that their company in this Erasmus+ project would created a board game. After that, we agreed on an educational board game. Helping kids to learn about diversity and gender equality was the objetive. In order to achieve this goal we contact “Cuéntame un juego” a local association for the promotion of board games. During the first year of the project they have visited the school several times and provided us with specific training.
Working on the prototype of our board game
Crush is the name of the company we are creating at Playamar Secondary School as part of our Erasmus+ project. Our company has a strong social component. One of its main objectives is to provide resources to schools, associations and families to work the acquisition of values such as tolerance, respect or acceptance of diversity.
One of the resources we offer is a board game called as our company “Crush”. In creating this game we have relied on advice from professionals from the world of board game as the association “Tell me a game”.
For the elaboration of the first prototype we have used a 3D printer. Here you can see some of the first designs for pieces for our board game.
Early designs for the first prototype
Before having a definitive version of a board game it is necessary to test it. Not only did we design a first version of the pieces, but also the characters, game cards and board.
The twenty students who are part of the project have worked on this first prototype. In the images you can see some of the early designs created for the prototype.
Final designs for Crush
During the two years of the projects our students have learned about entrepreneurship and the keys to success in setting up a company. One of the pillars is to offer a professional quality product, something original that solves a need in the market.
With our game, Crush, we have achieved both:
a) We present a professional quality board game, the design of the cards we show is proof of it.
b) Our society needs to promote values of respect for diversity. One of the objectives of the game is to encourage the acceptance of diversity among children, for this reason the characters in the game have different races, ethnicities and genres.
Isabel Umbría (#imualandia) has created the designs of the cards based on the designs created by our students.