Activities done at IES Playamar (Spain)

On this page you will find a summary of the activities that have been carried out within our Erasmus + project EMSL at IES Playamar.

If you wish, you can learn more about the project in Spanish.

Students’ selection process

The students who wanted to participate in the project presented a video explaining how the project could enrich their lives and what they could bring to our project.

In this video you can watch some fragments of the submitted videos.

EMSL logo

The project logo selection process was divided into two steps. First, each school chose the two best logos presented in that centre. Then, the eight selected logos were published in our TwinSpace and a vote was opened to choose the best one of them. All countries had the same number of votes and voting was carried out online to encourage the use of new technologies. The process was published in our TwinSpace. At IES Playamar the members of the Art department included this activity as part of their lessons. All students at the school were invited to take part in this activity.


e-Twinning workshop

Students were registered in the TwinSpace of the project and received training on the use of the platform. Students easily became familiar with the use of the platform. We observed a high degree of motivation among the students towards the idea of getting in touch with the students from the other schools involved in the project.

TheSpanish TEam

Erasmus+ Corner

The Erasmus + Corner was created at Playamar High School school. We used 3D printing for the poster as well as QR codes to provide more information.


EMSL Erasmus+ project visited several primary schools at Torremolinos

We visited the three primary schools related to our school to inform about our Erasmus + project. In each visit students of the project who had studied at these elementary schools were the ones explaining about the project. The dates of the visits were the following: • February 7: Benyamina Primary School • February 8: Atenea Primary School • February 12: Albaida Primary School

Fundraising to increase the number of students traveling during the project

It was decided to create handmade boxes with sweets to sell for Valentine’s Day. In addition, home-made cakes would be sold at the school on Valentine’s Day.

Entrepreneurship workshop

On February 22, 2018 a training workshop was held on the different legal forms that a business can have. The speaker was Ms Ana Gallardo from “Andalucía Emprende”, an official body dependent on the Regional Government of Andalusia (Junta de Andalucía) and tasked with the promotion of entrepreneurship.


Entrepreneurship workshop

On March 9, 2018 a training workshop on the business model Canvas was held at IES Playamar. The speaker was Ms Susana Díaz from “Andalucía Emprende”


Entrepreneurship workshop

On March 23, 2018 a training workshop on how to conduct a job interview was held at IES Playamar. The speaker was Ms Diana Olivares from the NGO “Acción contra el Hambre”.

Taller entrevistas

Learning how to create a board game to help kids learn about diversity

The Spanish team decided that their company in this Erasmus+ project would created a board game. After that, we agreed on an educational board game. Helping kids to learn about diversity and gender equality was the objetive. In order to achieve this goal we contact “Cuéntame un juego” a local association for the promotion of board games. During the first year of the project they have visited the school several times and provided us with specific training.

Publications about the project in the media

Working on the prototype of our board game

Crush is the name of the company we are creating at Playamar Secondary School as part of our Erasmus+ project. Our company has a strong social component. One of its main objectives is to provide resources to schools, associations and families to work the acquisition of values such as tolerance, respect or acceptance of diversity.

One of the resources we offer is a board game called as our company “Crush”. In creating this game we have relied on advice from professionals from the world of board game as the association “Tell me a game”.

For the elaboration of the first prototype we have used a 3D printer. Here you can see some of the first designs for pieces for our board game.

Early designs for the first prototype

Before having a definitive version of a board game it is necessary to test it. Not only did we design a first version of the pieces, but also the characters, game cards and board.

The twenty students who are part of the project have worked on this first prototype. In the images you can see some of the early designs created for the prototype.

Final designs for Crush

During the two years of the projects our students have learned about entrepreneurship and the keys to success in setting up a company. One of the pillars is to offer a professional quality product, something original that solves a need in the market.

With our game, Crush, we have achieved both:

a) We present a professional quality board game, the design of the cards we show is proof of it.

b) Our society needs to promote values of respect for diversity. One of the objectives of the game is to encourage the acceptance of diversity among children, for this reason the characters in the game have different races, ethnicities and genres.

Isabel Umbría (#imualandia) has created the designs of the cards based on the designs created by our students.


Working on the final version of our board game

3D design is playing an important role in the creation of the final version of our board game, Crush.
The compartments inside the game box have been designed and printed at IES Playamar by the EMSL project team.